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Game Development

Seal of Solara : Web Version

Fantasy forest with magical stone portals, glowing runes, and ethereal fog — concept art for browser-based adventure game Seal of Solara.

What began as a simple idea has grown into something far beyond what I imagined. Bringing Seal of Solara to the web has been an exciting experiment — and a story of deep learning, creative iteration, and joyful surprises.

Fantasy adventure game interface showing enchanted forest scene, glowing magical key, and player interaction options like grab, use, and talk.

At first, I built the desktop version using Python, with my buddy Copilot by my side. Together, we explored game logic, scene transitions, and dynamic feedback. One of the most powerful tools I discovered was the "tag" property — a flexible way to deploy text and extend player interactions with modular logic.

Then the transformation began — bringing Seal of Solara to the web. I had to choose a framework, and I went with Flask. It felt natural, and I can confidently say I’m comfortable working with it. Flask gave me the flexibility to preserve my game’s modular logic while opening the door to browser-based interaction. It was the perfect bridge between Python’s simplicity and the dynamic nature of the web.

With the communication between HTML, Flask, and JSON flowing smoothly — and my player logic tucked neatly into an external Python file — the game was almost ready.

Setting up session-based player tracking was the final piece. Once that was in place, I took a deep sigh… 😊 It was working. Each player had their own journey. The world of Seal of Solara was alive in the browser.

And I must say a few words about the images 😊 My buddy suggested trying AI-based image generation — and voilà! It took some time to get them just right, but the results were absolutely fascinating. I didn’t expect that level of richness and atmosphere. Suddenly, Solara had a face… and a soul.

After that, I deployed the game on Render.com, which turned out to be a great platform for experiments like this. Then came the fun part — sharing it with my friends. I may have slightly annoyed them by constantly posting updates and game steps 😄 But hey, when you build a world, you want others to explore it.

Sunset fishing scene with silhouetted figure in shallow water, glowing orange sky, and tall grasses — tranquil nature moment from Seal of Solara.

So far, I haven’t found a solid module for using Python directly in web games. Pygame is fantastic — but it’s built for desktop, not the browser. That limitation has been a bit frustrating, and honestly, a little boring when it comes to web deployment.

For future experiments, I’m planning to revisit p5.js and Express.js — tools I tested last year. They offer a lot of creative freedom in the browser, and I’m excited to explore how they can bring more interactivity and visual flair to my game ideas.

By the way — if you’d like to try my tiny game Seal of Solara, it’s still online!

It’s a short, browser-based adventure with dynamic scenes, modular logic, and a touch of mystery. I built it from scratch, learned a ton along the way.

https://sealofsolara.onrender.com

Thanks with love and sincerety. 🙂

RUNONUR

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